In Andhra Pradesh’s Jeedimetla village, where striking teachers are away from school and headmasters double up as teachers for 300 children from six grades, some students are playing chor police and kho-kho in class. On their cellphones, that is.
Chor police isn’t a common virtual game to the best of our knowledge, and neither do poor rural kids flaunt cellphones in school. So, what’s going on? Well, actually the students are learning English.
To end the Confusion Confounded scenario: the Telugu-speaking ten-yearolds are subjects for a pilot study on the use of mobile gaming for education in rural India. Matthew Kam, an assistant professor at Carnegie Mellon University , and his team are developing these games as part of MILLEE (Mobile and Immersive Learning for Literacy in Emerging Economies), a research project that aims to help poor Indian children acquire English as a second language . With India all set to have 500 million cellphone users by 2010 and the UN estimating that half of all residents in remote areas will have mobiles by 2012, the ‘anytime, anywhere’ learning project will have a guaranteed audience. Read More >>